![]() ![]() ![]() This allows the Legion to create a sort of chain reaction building a Legion, and then using the Legion's build charge to expedite the construction of another Legion, and so forth until you are out of woods. They can also repair damaged tile upgrades.Ī different, very powerful strategy is to use the Legion's ability to spend their build charge to chop woods. Capturing multiple cities in a single campaign becomes much easier, since defenses can be constructed immediately around a captured city. The Legion's raw strength and ability to create fortifications make it an invaluable tool in early-game expansion. When combined with Rome's and Trajan's unique abilities and the Legion, the Bath allows the Romans to claim more territory and build larger cities more quickly and safely than other civs. It's wise to found cities near sources of fresh water and build the Bath when it becomes available, or at least place it soon to avoid the increase to Production cost over time. That means Roman cities with a Bath can support 2 more Citizens than those of other civs with an Aqueduct. The extra 2 Housing, 1 Amenity, and lower Production cost provide a great advantage to grow larger cities before the Sewer and Neighborhood are available. Ironically, the Bath makes building the Colosseum a little redundant, as Roman cities will already have all the Amenities they need. Once the Legion is unlocked, early conquest of a neighbor is inevitable, as it will grant free land with free buildings, free Gold, and free roads.Īfter Iron Working, Engineering is the next technology Rome needs to make sure to research, as the Bath is a phenomenal replacement for the Aqueduct. While Caravansaries is normally useless, Rome can put it to good use in order to make their early game Trade Routes even more profitable.Īs far as technologies go, Rome needs to make a beeline for Iron Working, which will grant them their unique unit, the Legion, which is stronger than the normal Swordsman and can be amassed fairly quickly (see below). With their extra Gold from the preexisting Trading Post, Rome will already have early game riches. Upon completion of Foreign Trade, Rome should build a Trader and send it to the second city that they should have built while other civs are still struggling to build Monuments. ![]() With all of this extra Culture from Trajan, Rome can quickly pick up Foreign Trade without needing to explore a lot (exploration is always encouraged, though). The free building that Roman cities get in their City Center becomes more advanced when starting the game in later eras - if the game starts in the Information Era, it can even be a Flood Barrier. Since Rome excels at conquest, they can easily capture new cities and not have to worry as much about captured cities revolting. In Rise and Fall, this ability is further augmented by the new Loyalty system, where Monuments produce +1 Loyalty per turn. This ability phases out of usefulness in the later game, when Monuments can be built quickly and easily, but this ability makes Rome much better in the early game, as Rome can devote early Production towards Settlers and military units without fear of lacking in Culture. Since Monuments normally take about ten-fifteen turns to build at the start of the game, this lets Rome save valuable time and Production. When starting a game in the Ancient Era, Rome is one of the few civs that will have more Culture per turn than Science, as Trajan's special ability gives them a free Monument in the City Center. The main Roman strategy is vanilla Civilization VI at its finest: expand, then expand some more, and finally, expand some more. However, these bonuses are not specialized for Science, Culture, or even Domination Victories, and a skilled player can do better with other civs while avoiding the pitfalls of reaching the Housing caps, or running out of Amenities. Defensive play is easier with Rome with free roads that allow easy mobilization and movement of your armies, while the slight amount of extra Gold helps pay for the mass investment in infrastructure a Roman player should be undertaking. Rome is one of the easiest civilizations to play and their core strengths focus on two issues that every civilization faces: Housing and Amenities.
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